big game (hunt), 1997
Performative project in which a choreography for constantly moving architectural elements across a central square in the city of Lüdenscheid has been decided through the application of certain game rules. "big game (hunt)" took place on the 13th of November 1997 on the Town Hall Square in Lüdenscheid.


The players:
- Thorsten Goldberg, artists, Berlin
- Andreas M. Kaufmann, artists and scholarship holder of the Märkische Kultur Konferenz 1997
- Rudolf Reitermann, architect, Berlin
- Passers-by


The initial situation for the players:
The town hall-place in Lüdenscheid essentially exists in its current appearance since the 70ties. Concerning formation and utilization, changes are scheduled. Detailed analyses had gone ahead, like interrogations of the citizens, observations on the behavior patterns of the passers-by on the town hall-square, etc. “big game (hunt)” ties at this point with those examinations and continues the analysis on an artistic level.


big game (hunt):
At first of all the in the pavement hardly visible quadratic grid of the square has been taken up in order to allocate a nomenclature as usual for boards to the individualize fields. Thus the Square has been sectioned (from A1 to N18) in 252 fields stretched over the entire Town Hall-Square.
Later approximately 1400 Euro-Pallets had been delivered to Square by trucks. A forklift has stacked these pallets on the defined start-fields: altogether five huge stacks, which functioned as gigantic tokens. The dimensions of those, has been relational to the size of the pavilions obstructing the square. During the whole day these token have been scrolled over the entire surface of the predefined board according to certain gambling rules, which remained unknown to the public.
Every on the spot gambled move has been executed immediate by the forklifts. Thus not only new constellations of the Tiles constantly have been refined, but moreover the stacks started to correlated to the proportions of the town hall-place and the existing architecture, e.g. the Pavilions: Actually the movement of the so called “tiles” suggested indirectly to look at the pavilions as potentially mobile object. And that again did question the necessity of their existence in this specific urban context.With the dusk, the trucks did recur, reloaded the pallets and drove away: Game over.

Technical data: Fork lift, palettes, participating "players".