Performative project in which a choreography for constantly
moving architectural elements across a central square in the city
of Lüdenscheid has been decided through the application of
certain game rules. "big game (hunt)" took place on
the 13th of November 1997 on the Town Hall Square in Lüdenscheid.
The players:
- Thorsten Goldberg, artists, Berlin
- Andreas M. Kaufmann, artists and scholarship holder of the Märkische
Kultur Konferenz 1997
- Rudolf Reitermann, architect, Berlin
- Passers-by
The initial situation for the players:
The town hall-place in Lüdenscheid essentially exists in
its current appearance since the 70ties. Concerning formation
and utilization, changes are scheduled. Detailed analyses had
gone ahead, like interrogations of the citizens, observations
on the behavior patterns of the passers-by on the town hall-square,
etc. “big game (hunt)” ties at this point with those
examinations and continues the analysis on an artistic level.
big game (hunt):
At first of all the in the pavement hardly visible quadratic
grid of the square has been taken up in order to allocate a nomenclature
as usual for boards to the individualize fields. Thus the Square
has been sectioned (from A1 to N18) in 252 fields stretched over
the entire Town Hall-Square.
Later approximately 1400 Euro-Pallets had been delivered to Square
by trucks. A forklift has stacked these pallets on the defined
start-fields: altogether five huge stacks, which functioned as
gigantic tokens. The dimensions of those, has been relational
to the size of the pavilions obstructing the square. During the
whole day these token have been scrolled over the entire surface
of the predefined board according to certain gambling rules, which
remained unknown to the public.
Every on the spot gambled move has been executed immediate by
the forklifts. Thus not only new constellations of the Tiles constantly
have been refined, but moreover the stacks started to correlated
to the proportions of the town hall-place and the existing architecture,
e.g. the Pavilions: Actually the movement of the so called “tiles”
suggested indirectly to look at the pavilions as potentially mobile
object. And that again did question the necessity of their existence
in this specific urban context.With the dusk, the trucks did recur,
reloaded the pallets and drove away: Game over.

Technical data: Fork lift, palettes, participating "players".